

Possible and keep picture cells to a minimum size to reduce bloatingģ. If you do use animated pictures, trim down as much empty space as And the faster it fills up, the more it needs to beĮmptied to allow other assets in your game to load at all.Ģ. Limited size to it, which means the more animated pictures you use, theįaster it will fill up.

Use animated pictures sparingly if possible.

HereĪre some good practices that you can follow when making animated picturesġ. Number of frames to wait before moving to next picture cell.Īnimated pictures, if used incorrectly, can bog down the game client. Animated pictures will loop back to beginning once it reaches the Changes the properties used for the animated picture. They can beĪccessed through the Plugin Command event command. The following are Plugin Commands that come with this plugin. Here is a list of Plugin Command(s) that you may use:

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Keep this in mind as you format your animated pictures. Means there are a total of 6 cells that will be used for animating.Īnimations will be played from left to right, then up to down so pleaseĪrrange them as such. "Parrot" will have 3 horizontal cells and 2 vertical cells. Product of the horizontal and vertical cells. The number of total cells it has available is equal the multiplicative Replace V in the filename with the number of vertical cells it has. Replace H in the filename with the number of horizontal cells it has. The filename must be named with the following format: Save your animated picture into your game project's img/pictures folder. This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).
